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LOGO-L> game problem



This was sent to me as is -- since it was intended for the list I'm forwarding 
it on. 

Please send replies to MKPoles and not me.
-- Bill Kerr
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From:	IN%"MKPoles@aol.com" 20-NOV-1997 14:46:21.55
To:	IN%"KERRB@Magill.Magill.UniSA.edu.au"
CC:	
Subj:	

ion of MW.  I've got the following procedure
working to create a game, but the problem is that we want to make more pages
that are different levels of our game.    When we start a new page, it won't
let us use t1 again. It will say that there is more than one t1--which there
is!!   (I understand that problem)  Yet, if we change t1's name, it still
seems to think it's there--we get the same message.  (We also add this new
name to the tto in the "go" procedure.)  What we planned on doing was just
having a new "if touching" statement in the seek procedure call the "new"
next page. Does anyone have any ideas how to make this all work??


to go
everyone [clickon]
t1, forever [direct readchar]
end

to direct :key
if (ascii :key) = 37 [seth 270]
if (ascii :key) = 39 [seth 90]
if (ascii :key) = 38 [seth 0]
if (ascii :key) = 40 [seth 180]
if "key = "s [stopall]
end

to seek
fd 5 wait .5
if touching? "t1 "t2 [announce "gotcha! page2 song1 stopall]
end

to drift
glide 500 1
seth random 360
end
 

I have a feeling I'm not being clear enough--let me know if you need more
info to help me.  Thanks!  M. Karl
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